Description
Rocks 018 brings a desert, pebbles and rocks surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Unity.
Resolution scales up to 2K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, ambient-occlusion channels — exactly what a metallic-roughness pipeline needs to render predictably.
Targeted at product visualisers who prefer accuracy over flair. Rocks 018 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Drop into Unity, Cinema 4D, Maya, Marmoset Toolbag and Unreal Engine without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Rocks 018 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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