Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Metal 052 C ships ready for production use, not as a sample.
Maps included: color, displacement, normal, roughness, metalness. Format coverage: JPG, PNG and EXR. Resolution ladder runs to 2K, so you can pick the tier that fits your VRAM and target platform.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Metal 052 C carries enough resolution for hero shots and tiles cleanly for repeating surfaces.
Tested across Unity, Unreal Engine, Houdini, Maya and Marmoset Toolbag. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Every purchase is final and lifetime. Metal 052 C integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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