Description
Interior Tiles brings a tiles, tiled and floor surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Unreal Engine.
Technical specs: color, normal, roughness, displacement, AO channels at up to 2K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Suited for any pipeline that respects PBR conventions: ArchViz teams can drop Interior Tiles into their material library and continue working without a single rebake.
Tested across Unreal Engine, Marmoset Toolbag, Unity, Cinema 4D and 3ds Max. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Every purchase is final and lifetime. Interior Tiles integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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