Description
Surface character: brown, worn and dirty. Plank Flooring is a floor material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, normal, roughness, displacement, AO, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Built for ArchViz teams who need a material to drop into a scene and stay there. Plank Flooring works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Compatible with Cinema 4D, Marmoset Toolbag, Maya, Blender and Unity. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.

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