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Plastic 006

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47.94

Plastic 006 delivers color, displacement, normal, roughness maps ready to drop into Maya or any modern renderer.

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SKU: TA-ACG-PLASTIC006

Description

This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Plastic 006 ships ready for production use, not as a sample.

The pack is shipped at up to 2K in JPG, PNG and EXR. Color, displacement, normal, roughness channels are included, and the maps are tested for tiling continuity and consistent UV scaling out of the box.

Built for product visualisers who need a material to drop into a scene and stay there. Plastic 006 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.

Compatible with Maya, Cinema 4D, 3ds Max, Houdini and Unreal Engine. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.

Every purchase is final and lifetime. Plastic 006 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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