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Brick 4

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40.72

Brick 4: technical PBR material with documented channels for predictable shader behaviour.

Quantity:
SKU: TA-PH-BRICK_4

Description

Brick 4 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the red, moss character of real wall surfaces without forcing you to spend an evening rebaking maps.

Maps included: color, normal, roughness, displacement, AO. Format coverage: JPG, PNG and EXR. Resolution ladder runs to 2K, so you can pick the tier that fits your VRAM and target platform.

Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Brick 4 integrates without negotiation. Indie game studios will recognise the workflow immediately.

Drop into Unity, Maya, Cinema 4D, 3ds Max and Houdini without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.

Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.

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