Description
Surface character: beige, clean and marble. Marble 004 is a marble material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Marble 004 carries enough resolution for hero shots and tiles cleanly for repeating surfaces.
Tested across Blender, 3ds Max, Marmoset Toolbag, Cinema 4D and Maya. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Purchase grants you permanent access via your account. Combine Marble 004 with any two other assets in the same checkout to trigger the bundle discount automatically.

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