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Fence 008 C

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43.15

Fence 008 C: technical PBR material with documented channels for predictable shader behaviour.

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SKU: TA-ACG-FENCE008C

Description

Surface character: fence, grate and metal. Fence 008 C is a fence material captured for production rendering, with maps that behave the way your shader graph expects.

Resolution scales up to 2K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, opacity, metalness channels — exactly what a metallic-roughness pipeline needs to render predictably.

Targeted at product visualisers who prefer accuracy over flair. Fence 008 C won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.

Drop into Blender, Unreal Engine, Marmoset Toolbag, 3ds Max and Maya without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.

Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.

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