Description
Rock 05 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the rough, uneven character of real rock surfaces without forcing you to spend an evening rebaking maps.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, normal, roughness, displacement, AO, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Rock 05 integrates without negotiation. Motion designers will recognise the workflow immediately.
Tested across Houdini, 3ds Max, Unity, Cinema 4D and Marmoset Toolbag. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.

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