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Wood 006

(0 customer reviews)

30.50

Hi-res wood material — clean, dark and flat, mapped for tiling and engine-agnostic use.

Quantity:
SKU: TA-ACG-WOOD006

Description

This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Wood 006 ships ready for production use, not as a sample.

All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.

Built for product visualisers who need a material to drop into a scene and stay there. Wood 006 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.

Tested across Blender, Unity, Houdini, Unreal Engine and 3ds Max. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.

Once purchased, Wood 006 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

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