Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Wood 006 ships ready for production use, not as a sample.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Built for product visualisers who need a material to drop into a scene and stay there. Wood 006 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Tested across Blender, Unity, Houdini, Unreal Engine and 3ds Max. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Once purchased, Wood 006 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

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