Description
Surface character: rough, weathered and old. Worn Brick Wall is a wall material captured for production rendering, with maps that behave the way your shader graph expects.
Resolution scales up to 2K, packaged across JPG, PNG and EXR. The set covers color, normal, roughness, displacement, AO channels — exactly what a metallic-roughness pipeline needs to render predictably.
Targeted at indie game studios who prefer accuracy over flair. Worn Brick Wall won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Drop into Marmoset Toolbag, Cinema 4D, Unity, 3ds Max and Blender without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Worn Brick Wall integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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