Description
Dirty Carpet is a tiling PBR surface built to repeat without a visible seam. Channels included are ambient occlusion, packed arm, colour, displacement, normal and roughness, enough to drive displacement and grazing light correctly. Maps export at 2K and 4K in JPG with both DirectX and OpenGL normal directions supplied. It loads into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya. Catalogued under carpet, dirty and floor.

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