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road, flat and cracked PBR material, packaged at 2K with both normal-map flavours included.
beach, wavy and costal PBR material, packaged at 2K with both normal-map flavours included.
Hand-checked terrain material — ships with the channels you need at 2K.
A rough, wood PBR pack tested for clean tiling and accurate shading in Maya.
Hi-res wall material — asbestos, corrugated and dirty, mapped for tiling and engine-agnostic use.
An asbestos, sheet PBR pack tested for clean tiling and accurate shading in Unreal Engine.
Tile-tested asphalt pack — asphalt, damaged and road character with the maps your shader graph expects.
Tileable asphalt surface captured for production use, full PBR coverage at 2K.
Production asphalt pack — covers color, displacement, normal, roughness, ambient-occlusion at up to 2K, no rebake needed.