Description
Surface character: bark and smooth. Bark 009 is a bark material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at up to 2K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Built for motion designers who need a material to drop into a scene and stay there. Bark 009 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Engine compatibility: Maya, 3ds Max, Cinema 4D, Unreal Engine and Unity. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Every purchase is final and lifetime. Bark 009 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

Reviews (0)
There are no reviews yet.