Description
Chipboard 004 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the board, brown character of real chipboard surfaces without forcing you to spend an evening rebaking maps.
The pack is shipped at up to 2K in JPG, PNG and EXR. Color, displacement, normal, roughness channels are included, and the maps are tested for tiling continuity and consistent UV scaling out of the box.
Built for VFX departments who need a material to drop into a scene and stay there. Chipboard 004 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Drop into Maya, Unreal Engine, Cinema 4D, 3ds Max and Marmoset Toolbag without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Chipboard 004 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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