Description
Surface character: fabric, green and light. Fabric 070 is a fabric material captured for production rendering, with maps that behave the way your shader graph expects.
Resolution scales up to 2K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness channels — exactly what a metallic-roughness pipeline needs to render predictably.
Targeted at 3D artists who prefer accuracy over flair. Fabric 070 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Drop into Maya, Unreal Engine, Houdini, Blender and Marmoset Toolbag without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Fabric 070 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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