Description
Granite 006 A brings a countertop and granite surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Unreal Engine.
Technical specs: color, displacement, normal, roughness channels at up to 2K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Suited for any pipeline that respects PBR conventions: motion designers can drop Granite 006 An into their material library and continue working without a single rebake.
Tested across Unreal Engine, 3ds Max, Blender, Houdini and Unity. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Purchase grants you permanent access via your account. Combine Granite 006 A with any two other assets in the same checkout to trigger the bundle discount automatically.

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