Description
Gravel 014 brings a gravel, pebbles and rocks surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Unity.
Resolution scales up to 2K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, ambient-occlusion channels — exactly what a metallic-roughness pipeline needs to render predictably.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Gravel 014 integrates without negotiation. Product visualisers will recognise the workflow immediately.
Tested across Unity, Houdini, Maya, 3ds Max and Cinema 4D. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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