Description
Ground 055 L is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the beach, ground character of real ground surfaces without forcing you to spend an evening rebaking maps.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at up to 2K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Built for ArchViz teams who need a material to drop into a scene and stay there. Ground 055 L works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Ground 055 L loads cleanly into Houdini, Blender, Marmoset Toolbag, Maya and 3ds Max. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Every purchase is final and lifetime. Ground 055 L integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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