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Ground 061

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37.78

Ground 061 — a ground surface for motion designers: color, displacement, normal, roughness, ambient-occlusion, 2K, ready.

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SKU: TA-ACG-GROUND061

Description

Ground 061 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the beach, ground character of real ground surfaces without forcing you to spend an evening rebaking maps.

The pack is shipped at up to 2K in JPG, PNG and EXR. Color, displacement, normal, roughness, ambient-occlusion channels are included, and the maps are tested for tiling continuity and consistent UV scaling out of the box.

Built for motion designers who need a material to drop into a scene and stay there. Ground 061 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.

Drop into Unreal Engine, Cinema 4D, Unity, Blender and Marmoset Toolbag without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.

Every purchase is final and lifetime. Ground 061 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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