Description
Ground 105 brings a beige, brown and dirt surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Unity.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Targeted at product visualisers who prefer accuracy over flair. Ground 105 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Tested across Unity, Cinema 4D, 3ds Max, Houdini and Unreal Engine. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Every purchase is final and lifetime. Ground 105 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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