Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Metal 055 A ships ready for production use, not as a sample.
The pack is shipped at up to 2K in JPG, PNG and EXR. Color, displacement, normal, roughness, metalness channels are included, and the maps are tested for tiling continuity and consistent UV scaling out of the box.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Metal 055 An integrates without negotiation. VFX departments will recognise the workflow immediately.
Drop into 3ds Max, Unreal Engine, Marmoset Toolbag, Houdini and Unity without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Once purchased, Metal 055 A stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

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