Description
Surface character: broken, holes and net. Net 001 B is a net material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, opacity, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Targeted at product visualisers who prefer accuracy over flair. Net 001 B won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Tested across Houdini, 3ds Max, Unity, Blender and Cinema 4D. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Once purchased, Net 001 B stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

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