Description
Plastic 001 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the black, blue character of real plastic surfaces without forcing you to spend an evening rebaking maps.
The pack is shipped at up to 2K in JPG, PNG and EXR. Color, displacement, normal, roughness channels are included, and the maps are tested for tiling continuity and consistent UV scaling out of the box.
Targeted at product visualisers who prefer accuracy over flair. Plastic 001 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Drop into Maya, Unity, Cinema 4D, Unreal Engine and Houdini without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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