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Road 014 A

(0 customer reviews)

40.75

An asphalt, damaged PBR pack tested for clean tiling and accurate shading in Maya.

Quantity:
SKU: TA-ACG-ROAD014A

Description

This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Road 014 A ships ready for production use, not as a sample.

Resolution scales up to 2K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, ambient-occlusion channels — exactly what a metallic-roughness pipeline needs to render predictably.

Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Road 014 A carries enough resolution for hero shots and tiles cleanly for repeating surfaces.

Drop into Maya, Unity, Blender, Unreal Engine and Houdini without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.

Once purchased, Road 014 A stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

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