Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Rock 018 ships ready for production use, not as a sample.
The pack is shipped at up to 2K in JPG, PNG and EXR. Color, displacement, normal, roughness, ambient-occlusion channels are included, and the maps are tested for tiling continuity and consistent UV scaling out of the box.
Built for motion designers who need a material to drop into a scene and stay there. Rock 018 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Tested across Unity, Unreal Engine, Maya, Cinema 4D and Blender. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.

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