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Rock 018

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36.03

Rock 018 — a rock material pack with verified normal-map convention and tiling.

Quantity:
SKU: TA-ACG-ROCK018

Description

This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Rock 018 ships ready for production use, not as a sample.

The pack is shipped at up to 2K in JPG, PNG and EXR. Color, displacement, normal, roughness, ambient-occlusion channels are included, and the maps are tested for tiling continuity and consistent UV scaling out of the box.

Built for motion designers who need a material to drop into a scene and stay there. Rock 018 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.

Tested across Unity, Unreal Engine, Maya, Cinema 4D and Blender. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.

Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.

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