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Rock 028

(0 customer reviews)

47.28

Rock 028 delivers color, displacement, normal, roughness, ambient-occlusion maps ready to drop into 3ds Max or any modern renderer.

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SKU: TA-ACG-ROCK028

Description

Rock 028 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the cliff, grey character of real rock surfaces without forcing you to spend an evening rebaking maps.

The pack is shipped at up to 2K in JPG, PNG and EXR. Color, displacement, normal, roughness, ambient-occlusion channels are included, and the maps are tested for tiling continuity and consistent UV scaling out of the box.

Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Rock 028 integrates without negotiation. Motion designers will recognise the workflow immediately.

Drop into 3ds Max, Unreal Engine, Blender, Unity and Marmoset Toolbag without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.

Once purchased, Rock 028 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

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