Description
Rock 042 L is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the beige, rock character of real rock surfaces without forcing you to spend an evening rebaking maps.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Built for product visualisers who need a material to drop into a scene and stay there. Rock 042 L works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Compatible with 3ds Max, Cinema 4D, Blender, Houdini and Unreal Engine. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.

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