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Sign 006

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36.03

Sign 006 — a sign material pack with verified normal-map convention and tiling.

Quantity:
SKU: TA-ACG-SIGN006

Description

Surface character: black, cross and danger. Sign 006 is a sign material captured for production rendering, with maps that behave the way your shader graph expects.

All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, opacity, metalness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.

Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Sign 006 integrates without negotiation. Product visualisers will recognise the workflow immediately.

Sign 006 loads cleanly into Unity, Blender, Marmoset Toolbag, Maya and 3ds Max. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.

Once purchased, Sign 006 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

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