Description
Tactile Paving 003 brings a blind, bright and city surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Maya.
Maps included: color, displacement, normal, roughness. Format coverage: JPG, PNG and EXR. Resolution ladder runs to 2K, so you can pick the tier that fits your VRAM and target platform.
Suited for any pipeline that respects PBR conventions: VFX departments can drop Tactile Paving 003 into their material library and continue working without a single rebake.
Drop into Maya, Houdini, Unreal Engine, Marmoset Toolbag and Blender without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Purchase grants you permanent access via your account. Combine Tactile Paving 003 with any two other assets in the same checkout to trigger the bundle discount automatically.

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