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Tiles 004

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34.76

Tiles 004: tile-mapped tiles material — blue, cyan and green, 2K, drop and render.

Quantity:
SKU: TA-ACG-TILES004

Description

This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Tiles 004 ships ready for production use, not as a sample.

All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.

Suited for any pipeline that respects PBR conventions: indie game studios can drop Tiles 004 into their material library and continue working without a single rebake.

Drop into Blender, Unreal Engine, Unity, Houdini and Maya without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.

Once purchased, Tiles 004 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

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