Description
Surface character: random and tiles. Tiles 115 is a tiles material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Built for product visualisers who need a material to drop into a scene and stay there. Tiles 115 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Drop into Marmoset Toolbag, Cinema 4D, Blender, Unreal Engine and Houdini without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Tiles 115 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

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