Description
Wood 015 delivers a wood PBR set hand-checked before listing. Tiling is verified, normal-map direction is documented, and the channels are exported at the resolution your project needs.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Suited for any pipeline that respects PBR conventions: product visualisers can drop Wood 015 into their material library and continue working without a single rebake.
Drop into Cinema 4D, Unreal Engine, Houdini, Maya and Blender without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Wood 015 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.

Reviews (0)
There are no reviews yet.