Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Wood 064 ships ready for production use, not as a sample.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Wood 064 integrates without negotiation. Product visualisers will recognise the workflow immediately.
Engine compatibility: Marmoset Toolbag, Maya, 3ds Max, Houdini and Unreal Engine. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.

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