Description
Surface character: brown, dark and floor. Wood Floor 016 is a wood floor material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Targeted at indie game studios who prefer accuracy over flair. Wood Floor 016 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Wood Floor 016 loads cleanly into Unity, Marmoset Toolbag, Cinema 4D, 3ds Max and Houdini. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

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