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A plaster plaster pack with all standard PBR channels — clean for production renders.
Plaster 006: ready-to-use plaster surface for VFX departments working in Unity.
Tileable plaster surface captured for production use, full PBR coverage at 2K.
A rough, concrete PBR pack tested for clean tiling and accurate shading in Cinema 4D.
Plastic 001: tile-mapped plastic material — black, blue and plastic, 2K, drop and render.
Plastic 006 delivers color, displacement, normal, roughness maps ready to drop into Maya or any modern renderer.
Hand-checked plastic material — ships with the channels you need at 2K.
Production plastic pack — covers color, displacement, normal, roughness at up to 2K, no rebake needed.
Plastic 018 A — a plastic material pack with verified normal-map convention and tiling.